The Real Final Stretch…

May 2nd, 2007

Just three more days before the thesis show opens. Right now things are moving well, but I’m waiting for the other shoe to fall: whatever that means. Seems like right now the whole thing is actually working the way it’s supposed to except for three things…

1) The song switching is all messed up. Sometimes the thing will start playing two songs simultaneously. It’s not very fun.

2) Every now and then (like once over the course of 48 hours) my tablet will reset. Not awful. Just restart at the beginning of the day.

3) There’s no desk there yet.

Other than that, I feel a-okay about how this thing works. I should pop some new screenshots onto my flickr. If you want, check out the tablet visuals in almost real-time motion here (xvid) or here (mpeg-1). Too bad I don’t have the facility to capture surround sound while capturing video…

The Penultimate Stretch

March 12th, 2007

Koji KondoHere, I mean penultimate as in nowhere-near-the-final-stretch-what-are-you-thinking-you-crazy-fool.

In any case, I had a nice and crazy time over at Game Developers Conference. Had to write some articles then write some more articles. Then took some pictures. Then wrote a few more articles. It all worked out rather well, except for not having too much time to check out what was going on outside of my scheduled sessions. Didn’t get any time at all until about half an hour before the show floor was to close.

In any case, some decent photos await in the GDC 2007 flickr set I made. God I’m happy Pentax delivered me a working camera with serious speed.

Things on my plate: really writing up this game design document I’m behind on, finishing up the third pass on the GUI for my thesis project, and getting some extra sleeping during this Springy and Breaky Spring Break week.

Pictured above: Koji Kondo, long time Nintendo musician and audio designer in a stylish looking duotone photo…

Photo Finish

February 20th, 2007

Photo Finishing

It’s probably a good thing that I haven’t had my camera for almost six weeks now.

Time to work on my thesis is one thing. A very important thing.

Time to dedicate to decently good internship.

Time to do some much needed cleaning of the apartment.

And, as the photo above displays, time to try printing some of the photos I’ve taken over the years.

Which means…buying a printer, buying ink, buying paper, buying another printer because of problems with the printer head in the first one, getting frustrated with the quality from the second printer, seeing the cost of purchase of these used goods skyrocket, dreading the thought of purchasing a new unit of the same quality tier as these printers…

…looking at my wallet…

Hurry up Pentax! Get me my camera back!

Hot Pixels

January 29th, 2007

Anime Los Angeles 2007I’ve been kind of photo happy recently…and kind of not. Actually, very not.
Happy: Buying a new camera.

Not Happy: Sending it in because of a single hot pixel.

Definitely Not Happy: Waiting many weeks and still not getting it back.

So without my new shining new Pentax camera, I decided to get a used one for the interrim…

Happy: A nice used camera that takes the lenses I bought and was affordable.

Not Happy: Lots of hot pixels even at ISO 200. UGH.

Happy: An easy return policy.

More Happy: Being able to photograph some friends at Anime LA just before the return policy. (Check out shots at sv_chan’s at diavana’s…)

Well, with Anime LA behind us, I am now back to work on school, thesis, game development…

And I am without a camera. Damn hot pixels.

And it’s not the hot pixels that really piss me off. What really pisses me off is that Pentax doesn’t offer a way for the end user to deal with them. Yes, hot pixels on these high end sensors are inevitable, especially over time. But why the hell don’t you build in a little hot pixel mapper into the camera functionality? Olympus does it. Sony does it. Come on, Pentax. Surely it must be easier for you to build in some software to update some eeprom tables of faulty pixels than to have to deal with additional cameras coming into and out of your headquarters for something that can be end user fixable…

It’s almost enough to make me want to go back to Sony with its slightly poorer image quality and worse selection of lenses and way the hell marked up accessory prices…

God I’m a camera dork…

Un film d’un faune

December 31st, 2006

Hoop Skirt My previous exposure to fauns was in Debussy’s and Mallarme’s works. Light, airy things that could be enjoyed from a distance. You wouldn’t want to hold the pieces close, even if you could. The beauty of both pieces lies not in the clarity of the points but the softness of the ellisions and the ambiguity of its heft.

Del Toro’s Faun would have none of that.

Certainly no bad thing, as Pan’s Labyrinth is truly captivating in its clarity. The unabashed symbolism in visuals and narrative leaves no doubt that…well…

Fascist Spain kinda sucks.

So not exactly an original idea. Still, this is a simply beautiful and beautifully simple film, filled with wonderful colors and matter-of-fact fantasy. At least until the very end of the film, where the film’s antagonist chases down the young Ofelia who finds herself speaking to the titular faun. Previously in the film, the supernatural world of Ofelia and the experiences of other people never met. At this moment in the film, Del Toro could have had the script end her argument with the Faun before having Capt. Vidal see her. Instead, Vidal sees her speaking and listening to an empty space in front of her.

This provided all the entertainment for the car ride home.

Me, I was saddened that Del Toro decided to so succinctly denigrate her reality to a hallucination. I felt it was a sudden and swift answer to a question that didn’t need to be asked.

One person during the car ride back shared my sentiment, while another did not.  I found frustration in the ideas of “Well, you can believe if you want to…” or “Adults can’t see fairies,” levied against my stance. My supporter thought it would have been better if Ofelia’s reality was real. Period.

The question of how real Ofelia’s reality was wasn’t even in my mind. I was perfectly happy with it being simple and beautiful.

Another Month…

September 18th, 2006

Doll's View…gone by without an update. I’ve been really awful with this thing lately.

In other news, I got another domain name. tranceanddental.com

Yeah, I’m a dork.

Writing elsewhere…

August 14th, 2006

Kendo Referees Conferring...Been a wonderful time for me and this blog. Unfortunately I haven’t gotten around to the personal writeups that are in my queue. Two are anime related, one is video game related. I’ll get to them. Some day.

In the mean time, you can check out something that I DID write over at Gamasutra. Today marked the first ever Game Outsourcing Summit, held by the same people who run Game Developers Conference and its various permutations around the world. Check out the first of the news articles here…

Anime Expo… and rigid body dynamics

July 9th, 2006

CIMG0017So during last week Anime Expo 2006, I discovered that I have been an otaku for most of my life.

During the convention, Tony asked me about the noise that plagued his digital camera pictures. A series of questions later, we realized that several months previously I had set his camera to settings appropriate for the time; high ISO and no flash were needed for the darker than normal interior shots with projection screens. A few more questions later and I find myself reacting in a way best summarized by the word: DUH.

Now, DUH can be quite the awful word. It can make people feel, well, dumb. And possibly angry. Now, I didn’t actually use that word, but I did find myself thinking along those lines while I was describing camera operation to Tony. He, being the good friend that he is, called me on it.

I’m thankful for that. I’m thankful that he pointed out how I should be aware of how I tend to assume certain knowledge and how I expect people to operate in certain ways of thinking.

So, what WAS I assuming?

Well, I was assuming that he knew that higher ISO = higher noise. Now, I look at that statement and think: Oh, that’s pretty simple. It took a bit of prodding from Tony to recognize that ISO is not a commonly used word, to recognize that most people have no idea what ISO levels are considered high or low in the digital camera world, to recognize that that statement means next to nothing to most of the six billion people out in the world.

So I explained to him a bit about how digital camera sensors work: the fact that the sensor is an analog device and relating its noise to an amplifier in an analog audio signal chain. It didn’t take long for him to recognize exactly what is going on; he is a pretty darn smart guy, after all.

But I was still bothered by the fact that I had this habit of assuming common knowledge… and sometimes reacting in a condescending manner when I found that knowledge lacking in a person.

I like to think that I’m actually pretty good in NOT acting in this manner. When talking music, or technology, or computers, or video games with someone who doesn’t have the breadth or depth of knowledge that I have, I like to think I can be an entertaining conversationalist.

Somewhere along the line, though, I forgot that when I was six years old, when I wasn’t reading back issues of National Geographic or practicing piano, I was reading through my absolute favorite book: The Photographer’s Handbook, Second Edition, by John Hedgecoe. There, I learned about SLRs and TLRs and rangefinders, about different film types and focusing screens, about special effects during the shot and in the lab. I learned that Minox made really frigging tiny stuff while Nikon F series and Olympus OM series cameras were the choice of professionals. I could read the B&H Photo catalog and tell you exactly what was going on in the spec charts, and I knew what was hot in the photography world. (You can learn a lot reading Popular Photography in the magazine aisle while your mom is shopping for groceries.)

Nevermind the fact that at six years old, there really wasn’t much of a way for me to apply that knowledge. I was a first grade camera otaku.

It wasn’t until a few years ago that finances allowed me to get a digital camera for myself, and now I find that information that I learned long ago welling back up inside of me. As I’ve mentioned so many times to so many friends, I don’t know what it is that I know until I know it. My personal data retrieval mechanisms are pretty awful. Dealing with this is one of my pet peeves.

Maybe I should think a bit more about what other people know.

CIMG0028But there I was at Anime Expo, surrounded by nearly 40,000 people, each containing knowledge that I couldn’t even being to describe. I swear, I walked in on a 2 AM conversation where people rambled on, mad scientist theory style, why Mario’s hair and moustache are differing colors. Maybe I was too tired, but I also swear that they sounded almost intelligent as they defended their stances on Mario’s moustache’s brownness. Almost.

And that one group of Star Ocean cosplayers was pretty hardcore, spouting off vehemently of how release schedules and marketing caused the superior game to fall in the eyes of RPG players. The girl in the group screamed every time she saw a Kingdom Hearts’ Sora cosplayer. I bet she got into a few fights.

Being an otaku, after all, requires being condescending toward other otaku factions.

I remember back at my first anime convention (Otakon 1997), all the otaku that surrounded me were: anime otaku. Sure, some people favored Macross over Gundam, some people thought El Hazard kicked Sailor Moon’s ass…but for the most part, they were all anime fans before they were fans of particular series. Nowadays, it seems like everyone is defined by something a bit more narrow. Shows, producers, manga artists, animation studios, genres… I suppose it’s so big now that it’s impossible to grasp everything that comprises the anime and manga industry in America and abroad.

With all the disparate pieces of knowledge out there, there must be a lot of people out there thinking: DUH. Of course x is better than y. DUH. Of course Mr. So-and-so produced that show you hate so much. DUH. Only people who don’t know any better like Awesome-Anime-Zed.

Let’s all get along. Let’s revel in our otakuness while NOT being exclusive of other people who don’t necessarily have the information that we’re privy to. Let’s share with each other the joys and happinesses that we as otaku can experience to an even fuller degree in togetherness. Let’s give to fellow otaku everything we–

What? What does otaku mean?

DUH.

ZOOOM!

June 29th, 2006

CIMG0012Pictured here is what used to be my Xbox. Now it is someone else’s Xbox, and that someone else is probably making his 14 year old son pretty happy. Yeah, it’s not a 360, but there are more good games in this bundle than on the 360 at the moment.

Besides giving me a quick fix of cash and clearing up space in my room, parting ways with yet another of my systems reminds me of the slow shift I’m undergoing: from player to developer.

If only the individual jobs moved that slowly.

Right now, I’m 3 hours removed from accepting a mobile sound job. I’m also 12 hours removed from the job’s deadline, by which time I will have delivered both a full soundtrack (four looping BGMs) and a sound effects set.

Oh man, oh man, oh man do I have my work cut out for me.

New music, newer music…

June 22nd, 2006

CIMG0089Yeah, I’ve been pretty awful with updating. Oh well.

I’ve been a bit busy, what with work and stuff. A healthy combination of school projects and commercial gigs combine to make me a rather busy (and potentially better paid) guy.

Still can’t say much about the commercial gig other than its an Xbox 360 game, but you can check out some music stuff I’ve been doing on the side. Both of them are for other amateur/student game projects, and both are quite different from each other.

20060621 - mp3 version / ogg version

battle_fast_master - mp3 version

Yeah, they’re pretty different. That first one…well, that’s my first try using the demo of something called Synful Orchestra. Pretty neat piece of work, and i’m 80% sure I’m going to go ahead and buy the full version once the trial version ends (and I have some more funds in the bank).

I mention buying software, sound libraries, other things that require one to shell out more than 100 US dollars, and the responses from my friends inevitably mention: bittorent, newsgroups, fserves…

Yeah, I know about that stuff. Yeah, I’ve used it before. But if I’m going to be a commercial music and sound guy, might as well be as clean and legit as possible. Besides, it also helps with getting some real technical support on the phone, which can be incredibly useful, especially with the more problematic software packages…

*cough*cough*MOTU Symphonic Instrument*cough*cough*