Writing Gamey Music
gam·y also gam·ey
P Pronunciation Key (g![]()
m
)
adj. gam·i·er, gam·i·est
-
- Having the flavor or odor of game, especially game that is slightly spoiled.
- Ill-smelling; rank.
- Showing an unyielding spirit; plucky: a gamy little mare that loved to run.
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- Corrupt; tainted: “those considerable forces in America that appear to be tired of the old politics (particularly the gamy municipal variety)” (Tom Wicker).
- Sordid; seamy.
- Sexually suggestive; racy.
(from www.dictionary.com)
I’ve been told before that I can’t write music that doesn’t sound gamey in some way. I think they might be right. It’s hard for me to write music without thinking that it has to loop properly. And game music loops. (usually) Except when it’s in a cinematic, in which case it’s pretty much the same as movie music, anyways. (usually) At least, that’s the mode I work in when I’m doing a game cinematic. Linked here are a couple of tracks I did recently that refuse to sound anything but gamey to me. (Note: I don’t consider gamey to be a bad thing.) Two of them were appropriated from some loose material that I didn’t intend to put in a game I’m submitting them for use in. Didn’t intend to put them in any sort of game actually.I think they’ll fit.